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Free Range Games- Unreleased Title- Area 1

I've been given permission to show some of the work I created for Free Range Games, on an Unreleased Title, as part of Tripunk! This project was super fun to be a part of, my environment art experience grew massively and it was very exciting to watch something grow from the start.

In this scene I am mainly responsible for asset production, such as the grandfather clock, arm chairs, comms console, safe, sofa, generator and many more, as well as the set dressing and aiding in the definition of the environment art style. When we started the project I had the pleasure of working with James Ward and Ryan Buck to really flesh out the tone and standard we were setting for the rest of the game. James is responsible for the final lighting displayed in these renders, while I am responsible for my own camera and the artistic direction of these shots.